Fightlings: The Card Game
This is the tabletop version of Fightlings, a multi-award winning mobile AR collection game. The table top version combines pair-matching and card-battler mechanics to create a whole new style of game play that rewards memory, strategy and careful planning.
If you have the mobile version of Fightlings or are new to the game, you will find this a great game to get into on the dining table for a games evening. The mobile version is a critacally acclaimed AR collectors game that uses geo location and augmented reality. This is a card game. So no phone needed! Fightlings fans can get their fix at the board game cafe or tabletop games night!
We love the game and we love Thoughtfish so we thought it would be cool to work together to sell the card game. We hope to be showing off Fightlings at the next UK Games Expo 2019 and Spiel 2019.
About the Game
Fightlings, developed by our friends Thoughtfish is a hybrid of pair-matching and competitive card battle mechanics. The result is a unique living strategy card game that rewards memory, planning, and adaptability. Fightlings also features a range of fantastical Champions designs that are both Fightlings & Minions and a stack of tokens.
Fightlings is a two player game for players aged 13 and over.
How to play Fightlings
Step 1: Deck Building
After choosing a faction, players build decks of 17 cards each. Decks must have one Champion pair, at least 2 Minion pairs, and enough Fightling and Effect cards to make a total of 17.
Step 2: Setting up the Board
Both decks are shuffled together and placed in a 5×7 formation, with a single wild card added to complete the 35-card board. 2 Minion Cards of each faction are turned face-up in the middle column.
Step 3: Uncovering Pairs
Players take turns uncovering cards three at a time in an attempts to match pairs to unlock new effects and combat powers. By uncovering a pair, the player is allowed to uncover an additional card.
Uncovered effects have an immediate influence on the game.
Once a pair is matched, it goes to the corresponding player’s Creature Zone, and the creature’s ability is triggered. There are various abilities, ranging from direct damage, peeking, granting Victory Points, and shuffling the field to more sophisticated combo effects. The kinds of abilities and strategies you unlock depend on creature and faction.
Step 4: Fighting
The moment a player has creatures in his or her Creature Zone, he can start attacking his enemy player or their creatures. As every creature comes with Victory Points, which only count if the creature is still alive at the end of the match, defeating enemy creatures can be a path to defeating the opponent.
Step 5: Winning
The game ends when any of the following conditions are met:
- A player loses all his or her health,
- a player has 15 Victory Point Tokens, or
- there are no cards left on the board.
In our test matches, all three end conditions were frequently achievable, and offered valid strategies for different playstyles.
See the Kickstarter campaign page: https://www.kickstarter.com/projects/thoughtfish/fightlings-the-card-game
For more information on Thoughtfish visit: http://www.thoughtfish.de/